Thunder King defeated - T15N 25man cleared!
At some points in raiding progression, extreme means has to be taken into account before justice can be fully met, and some of the toughest challenges can be overcome. Previously, a lot of Myth kills had to be done without this infamous entity - as it would simply be too unfair against Blizzard's well-rounded raids and carefully crafted difficulty levels. This week though, we decided that the mere fact that someone who claimed to The Thunder King should have an equal opponent. That, ofcourse, meant handing him over to our tamed Chieftain.
Some say his actual humanoid form was the blueprint of the Tauren race, but that they had to tone down the amount of fur and horns to not frighten the average human being. There are also rumours that his offspring already has surpassed even the most dedicated damage-dealers in Area-of-Effect efficiency, but that the true explanations are kept locked away in a underground shed somewhere in the ancient parts of Great Britain.
All we know is, he's called Ukmuzik.
True story! Now, with that said, he was kind enough to allow the rest of us to take part in the glorious victory, and look proudly at the scene that rightfully confirmed that Tier 15 Normal is cleared by Myth, paving the way to attempt the heroic versions of the encounters. A thing all of us are looking forward to!
In regards to videos and all, there's soon to be a major influx of those, also including a fairly doubtful explanation of the above mentioned kill, along with many other exceptional videos, fresh from the hands of our videojocking Djimoo - which we look forward sharing with you all in the near future!
Dark Animus, Iron Qon and Twin Consorts down - 11/12 Normal!
The previous reset was an eventful one, and the pace was really picked up from previously, with a great amount of 3 new kills to the roster - leaving only Lei Shen to be dealt with, before the heroic encounters can begin.
First up was... well, a giant blob of red bloody matter, that seemingly seemed like it did not have that much to use against a potent army of the Horde's finest heroes. Luckily for the blob, it had the ability to fuel a gigantic army of robots that, if going into social hugging and holding hands would completely overpower anyone. As such, this blood-powered robot army had to be dealt with, using the usual level of Myth quality strategy - just with less arm-flailing than normally.
In the end, all the robots had either powered down or gotten overpowered, and the blob also seemed to have lost its energy - and thus leaving us with some nice loot, which is always much welcome. This, however, also meant that a way was paved out of the Throne of Thunder's lower levels, leaving into the real palace courtyard, where the mighty mogu warrion - the Iron Qon. Unfortunately from him, we had previously experienced fight involving an army of different elementally-infused mogu-doggies, which meant that he proved to only be a minor challenge (validity of this statement is pending the proper authorities).
So, yeah, he decided to fall over. He might actually have tripped over a rock rather than being utterly overpowered by the sheer might of Myth's flawless army of heroes, but I'm not the one to doubt my fellow heroes tales. The picture seems to validate their story over the alternative theory rather well, so I'm going to stick with that. Now, with him out of the way, the doors towards the inner chambers lay open, revealing the last frontier of defense before we could eliminate the malicios Thunder King - The Twin Consorts: Lu'lin and Suen. Unfortunately for these two majestic mogu-women, we also had experience dealing with pairs of women. Unfortunately for our excellent team of strategic masterminds, we had some difficulty applying the proper use of the door with the desired effect. Refocusing our efforts, we managed to defeat them - not a moment too suen.
Contrary to what the image shows, there are - in fact - two dead bosses on the picture. Whether or not there was still some aspect of "finishing the job" by the power of excessive bear-stomping action sadly got lost in the detailed battle report. In all fairness, the important part was that only Lei Shen, the Thunder King, remained.
Till the next update!
Durumu and Primordius killed!
Progress is still ongoing, and the previous weeks have yielded us two additional kills! The first was a tale of coloured beams, that could - contrary to popular belief - be crossed. On top of that, everyone had to get lost in dark mazes and deal with living mists. Cannot really blame Durumu the Forgotten for getting that name, really. Especially when he kept mocking us to see if we saw what he did there. We did - too many times.
With him dead, mists, spotlights and shiny beams were replaced with... blood. Lots and lots of LIVING blood, and a crazed mutated saurok to top it all off. Did not take long to drag him around the room for a while, and deal with blood here and blood there. Regardless, down Primordius went - in a pool of blood. I think there were a few blood elves present as well, just to top it off.
We expect more kills in the near future, as we delve deeper into the Throne of Thunder. Word has it that it might be related to ... more blood - and machines. Stay tuned!
First Weeks of Thunder - 6/12 Normal
So many things has happened the last two weeks - and earlier, but the most relevant part is that lots and lots of progress has been made. Before the siege on the Throne of Thunder began, we managed to finish Tier 14 with Normal fully cleared and 6/16 Heroic bosses defeated (details to be seen on WoWProgress).
However, the classic Myth massacre really started 2 weeks ago, when Lei Shen started taunting us, throwing even more trolls at us (which had already helped him receive that Ankh to attempt a proper reincarnation) and used more pseudo-shamanism to play with lightning, thunder and assorted shocking displays. As a worthy repesentation of proper shamanism, I was appaled - and so was the rest of Myth. Or, maybe they just wanted to raid things and get better loot. Details. What matters is the following displays of excellent fights against the Thunder King's minions, which has transpired over these two previous weeks:
Jin'Rokh the Breaker - Now broken
Horridon - HorriDonashton included
Council of Elders - Sorry, no support for the elderly
Tortos - The heroes broke a half shell
Megaera - 25 heads is better than 3
Ji-Kun - The bird was the word
Besides the massacre, it is worth to add that our beloved druid Djimoo has started to record more specific records of our victories, which currently includes videos of our kills of Council of Elders and Tortos. You can stay tuned either by following the "MYTH-VIDEOS"-link at the top of the page, which we hope will contain many more great videos in the near future!
Stay tuned for more - and slightly more frequent - news in the near future.
New Kills, New Website!
Just a quick post to welcome you to our new site, if you were a member of the old site, you will need to sign up again for this new site.
Additionally, we have recently killed some more bosses on heroic modes in 25 man raiding, we are now 6/16 heroic kills
More news to come soon.
Myth goes Heroic: Stone Guard, Feng and Gara'jal defeated!
With the Sha of Fear dead (he was too scared of cameras, so we sadly do not have a picture of him at this point), it was time to take a look at heroic content - and things really got interesting after that. Bosses are dying left and right, and I even seem to miss most of them. Some of them probably didn't even realize that they're dead.
The first part of the bucketlist were the four members of the Stone Guards. They were tossed left and right, some people got to do square-dancing, everyone tried to avoid stuff of a multitude of odd colors... but everything went well in the end.
And thus, the killing spree started with a nice quadruble kill! Marvelous work for everyone involved.
But, in the end we could do better - and more! Rather than juggling with four dogs, the challenge now lied with the spirit of not-really-sane Mogu, who wielded four different weapon sets. These were also tossed left and right, some people got to do some dancing to avoid getting burned to crisps. Most importantly, most people got to hug the dear Feng quite a few times. In the end, he ran out of weapons to use, and decided he did not want to play anymore.
... and we killed a few rampaging trolls who happened to stroll by not long afterwards. Typical trolls to attempt photobombing on a good picture.
Naturally, we also had to kill a proper troll. This one used a good niche shaman trick, seemed to like to play with dolls. There weren't much dancing done in this match-off, but it was an acceptable price to pay for passing in and out of the spirit realm every once in a while.
I doubt we'll see this guy ever again. Right? I think I recalled him mumbling something about it when he collapsed. Probably just a typical boss-thing. But, if he did... he'd better learn from the others here and use some sort of tactic with ... say, four different troll tribes? Yeah, that sounds silly enough. No chance that will ever happen!
Stay tuned for more heroic progress - this time hopefully with slightly less delay between updates.
Happy New Boss Kills 2013!
So many things have happened to Myth over the last month or two. We have lost some valued members, we have been lucky enough to make some new friends and see a few more faces return to active gaming, and with the new year there was an air of very cautious optimism, that we could start achieving things once again.
So on January the second we picked up our 25 man raiding from before Christmas and we got down 2 bosses:
Now I have to apologise here, I didn't get a kill shot for the Protectors, and so I have had to improvise on how to relate the fact that we did indeed kill the Protectors of the Endless on 25 man. For anyone doing their homework, we did get a few new bosses down on "Playschool mode" (10 man) over the Christmas holidays, and the experience of our players that achieved that, certainly helped here.
The following night we raided again, and got two more new 25 man bosses down! Kill shots:
So things are looking good. I am pleased to see we have recieved a number of applications over the Christmas break, which means if all goes to plan we may only have one or two spots left (most likely only for dps) for anyone wanting to join. In an ideal world we will have the players we need to break into Heroic raiding, which is after all, what we all came to do here.
I would just like to say that the members of this guild never fail to surprise me, their commitment to the guild and its officers has been fantastic over the last few months, and I think sometimes it is they that keep all this going more than it is me, certainly the faith shown by some has kept me going over the Christmas period, where at one point I did for the first time fear for where this guild might be heading. However we have since moved on and achieved some bigger and better things than I ever thought possible, and for that I would like to thank everyone that has stuck with us over the last weeks and made a believer out of me once again :)
Cheers, and happy new year everyone.
Amber-shaper Un'sok killed!
Allow me, first of all, to excuse myself of this belated piece of news, which I must better deliver right away.
AMBER-SHAPER UN'SOK KILLED. REMAINS DEAD.
However, there is a logical explanation: Some Amber-mechanics backfired after he tumbled over, which resulted in a green flash and memories of waking up after a feeling that something had been entirely wrong. I think someone mentioned a "Fringe Division", or something similar, but there were no clues of what that relation might be. It's December 3rd today, right...?
Either way, we did manage to grasp a nice picture ahead of the before-mentioned happening - whatever it was.